Jacob Mott
I build games and the web.
Unreal Engine and C++ on one side, TypeScript and the browser on the other.
01 · Game development
Unreal Engine 5 and C++
Gameplay systems, combat, multiplayer and rendering experiments.
All game projects
UE5 Action CombatThird-person action in Unreal Engine 5 and C++: melee combat, enemy AI, souls and stamina, breakables and treasure.
UE5 Multiplayer ShooterAn online multiplayer shooter in Unreal Engine 5 and C++. In progress.
Planet ExperimentProcedural planet terrain and a cinematic level sequence in Unreal Engine.
Reborn 2022Back into Unreal Engine with C++ and Blueprints after a year away.
02 · Web development
TypeScript, Angular and the cloud
Front ends, browser games, and the AWS behind them.
All web projects- AquilaCode DarkAn Angular and Phaser game, being shaped for a possible Steam release.
AquilaCodeA full-stack monorepo: Angular front end, NestJS on Fastify and MongoDB, built with Nx.- Fire in the DarkA persistent Angular game: explore a vast world, slay monsters, survive.
- Isometric Browser GameAn isometric game drawn on an HTML canvas.
03 · Lab
Experiments
3D, shaders, tools, and whatever I am learning right now.